MARMOSET TOOLBAG 3 METALNESS PROBLEM FULL
Read a full list of new features in Toolbag 3. Read an overview of the new features in Toolbag 3.05 on the product website New licences cost $189 for individual artists and $379 for studios. Toolbag 3.05 is available for Windows 7+ and macOS 10.12+.
MARMOSET TOOLBAG 3 METALNESS PROBLEM UPDATE
Marmoset has posted a summary of the update on its website with images of key features like the Advanced Micro shader (shown above). Converted the project from DirectX to OpenGL from the Project settings. Updated 29 September 2018: Toolbag 3.05 is now shipping. However, I was thinking that maybe my initial error, that is exporting DirectX maps insted of OpenGL maps for Toolbag, can help to fence the problem: Recapping my steps: 1. Other changes include new Roughness and Advanced Microsurface shaders to help recreate the way real-world surfaces reflect light – and, in related PBR shading news, Metalness/Roughness workflow is now enabled by default for new materials as opposed to the alternative Specular/Glossiness workflow.įor artists working outside games, there is also a new tonemapper compliant with the ACES standard for managing colour throughout film and broadcast production pipelines. I mirrored a mesh and set half of the UVs one tile over for baking in Marmoset. In addition, maps are now multi-sampled, and there is a new 64x sampling option for better anti-aliasing. Marmoset Toolbag 3 - Inaccurate Bake Display with Mirrored UVs Hi everyone, Im doing a high to low poly bake in Marmoset Toolbag 3 as part of a practice project. Other changes include the option to define the tangent space used when baking on a per-mesh basis rather than having a single setting for the scene and bake groups are now sorted alphabetically. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard. Toolbag now supports custom cage geometry, including non-matching cages, while an improved cage offset algorithm should help prevent the cage collapsing in on itself when baking complex geometry. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. New features in Toolbag 3.05 include updates to the low-poly cage extended outwards from the high-poly asset when baking texture maps. More options for handling cage geometry and tangent spaces during texture baking
The update focuses primarily on Toolbag’s baking toolset, adding support for custom cage geometry and improved sampling for texture maps, plus new microsurface shaders and a new ACES-compliant tonemapper. Marmoset has released Toolbag 3.05, the latest version of its real-time rendering toolkit, in public beta. Scroll down for news of the official release.